K
KILLERBEE
Guest
well feel free to tear it apart , but i've tried and this seems to make sence.- so here we go----
1st: why do the people on the west side of this state have to "identify " there bucks [ 2 point or better] when it is alot thicker vegitation, and the east side have an "any antler" rule? dumb-
we can argue all day long , with hundreds upon hundreds of scientific studies to prove are point, about what antler point restriction is better.
4 pnt or better, clear to spike only.
argueing aside, lets just make "SOME BUCKS" illegal. lets go to a 2 point or better.
what this does is more than the "2" points", it makes people "identify" their bucks. anyone with hunting experiance knows, that that time spent "identifying a buck" will cost alot of hunters a kill. i honestly dont care if you make " any buck with some goofy looking antler " illegal, make SOMETHING illegal to kill. you will have to IDENTIFY that buck before you kill it. that is a drastic change in harvest % IMO
there- you have lowered kill % and kept 98% of everyone happy.
2ND: why cant we take the hunting units, any unit, and take 40% of the tags away? [ we can play with that number- just keep reading] from the normal tags, but then turn around and offer 10% of those tags back in a november hunt? [ the key here is to make those number work, take away so many tags, but even though that 10% is going to be a high% kill tag, it will HEAVILY outweigh the number of tags that youve taken from the general draw.
in this plan you've taken the guys who want a quality hunt, they will apply for those late hunts, but the guys who want a family hunt, will still get to hunt early. intodays times i think its almost a 50-50 split. also you WILL raise the age objective, because you lowered harvest % and made some bucks illegal to kill.
remember, i'm not trying to give "exact" numbers right now. the key point is, take away alot more tags than you give back for the late season hunt, because that late hunt will be a high % kill hunt.
what could possibly be wrong with that? [ i'm sure there is something]
well, lets hear it?
1st: why do the people on the west side of this state have to "identify " there bucks [ 2 point or better] when it is alot thicker vegitation, and the east side have an "any antler" rule? dumb-
we can argue all day long , with hundreds upon hundreds of scientific studies to prove are point, about what antler point restriction is better.
4 pnt or better, clear to spike only.
argueing aside, lets just make "SOME BUCKS" illegal. lets go to a 2 point or better.
what this does is more than the "2" points", it makes people "identify" their bucks. anyone with hunting experiance knows, that that time spent "identifying a buck" will cost alot of hunters a kill. i honestly dont care if you make " any buck with some goofy looking antler " illegal, make SOMETHING illegal to kill. you will have to IDENTIFY that buck before you kill it. that is a drastic change in harvest % IMO
there- you have lowered kill % and kept 98% of everyone happy.
2ND: why cant we take the hunting units, any unit, and take 40% of the tags away? [ we can play with that number- just keep reading] from the normal tags, but then turn around and offer 10% of those tags back in a november hunt? [ the key here is to make those number work, take away so many tags, but even though that 10% is going to be a high% kill tag, it will HEAVILY outweigh the number of tags that youve taken from the general draw.
in this plan you've taken the guys who want a quality hunt, they will apply for those late hunts, but the guys who want a family hunt, will still get to hunt early. intodays times i think its almost a 50-50 split. also you WILL raise the age objective, because you lowered harvest % and made some bucks illegal to kill.
remember, i'm not trying to give "exact" numbers right now. the key point is, take away alot more tags than you give back for the late season hunt, because that late hunt will be a high % kill hunt.
what could possibly be wrong with that? [ i'm sure there is something]
well, lets hear it?